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ENVIRONMENT ART
Series of projects in which I was responsible for the design and creation of the environments.
This project's goal was to create a futuristic version of Morocco, after it had been affected by a deadly heatwave.
I was in charge of the design and modelling of the environment and all props within it.
This short, video game inspired cut-scene, contains 2 environments, that I've designed then composed on Unreal Engine 5 by utilising Quixel Bridge and Maya.
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